![]() He never checks math, his ideas are always superficial (literally the O N L Y post about Chroma that is not a rework, is band-aid for a mediocre skill) and he is extremely lazy. He is just that lazy bro, give up on him, don't lose your time. we have Weapons and they deal plenty of Damage. Would still be so-so to justify vs the others, though. #Chroma heat fullthen you could intentionally go to an Enemy and hit it with a full Lightning storm all at once. that might make it more viable if you could, though. The Lightning fires on its own, can't store it up i'm afraid. It's ultimately the same reason as to why Steel Fiber is mostly useless on Chroma. you could not Heal yourself, but then you'd be dead by the end of the Mission no matter what so that scenario is irrelevant. You get considerably more EHP out of Fire. Health with Elemental Ward / Health withoutĮHP Multiplier with Elemental Ward / EHP Multiplier without Elemental Ward Toxin is preferable in ideal scenarios because you don't need more EHP and Toxin offers Reload, Holster Speed, Et Cetera.įire is better than Ice because you can take more Damage before dying. Unless you want to stack the damage and release it by getting close to the enemy. Health is better than cold because? I still don't see the logic here, i managed to sustain myself a lot better with cold than with fireĮlectricity's only problem is that chromas rely on low range and you can't benefit from the stun or the huge damage multiplier Toxin is better for endgame because in endgame no amount of ehp can save you So let me understand where you're coming from (and i don't like to make cliffs but, these are objective statements - you can disagree if you like, but you'd be objectively wrong) The fact that Fire is better than Ice even though the Health Bonus Fire Ward offers is kinda trash, goes to show how bad Ice Ward is. Ice is straight useless and Electricity is 'eh'. It's Ice and Electricity that struggle to be useful. Toxin is already often objectively the best for organized Endgame Players.įire is already objectively the best for general purpose and not quite as skilled Players. Toxin: toxin now increases melee speed.that's it. Heat: Since now elemental ward is affected by affinity range, Heat is a good element for Support, it heals allies and debuffs enemies with heat procs, almost like old world on fireĮlectricity: electricity discharge attack is good if you have range, so having affinity range fixes this problem, in addition we should add shield recharge delay rate and shield recharge speed to increase shield viability on chroma Toxin's reload speed and holster speed buff is negligible, they're so weak in my opinionĬhroma uses different elements for different situations, i want to accomplish that, giving each elements a roleįirst of all, Elemental ward's range is the affinity range for warframes and shouldn't be affected by any mods. Heat is inferior to cold, the health numbers might be tempting, but cold will always be better at providing ehpĮlectricity provide shields but not shields regeneration rate, also the damage shockwave that you do upon taking damage is affected by range, and you always run low range on chroma, so you can't even benefit from the little croud control that it provides So we know cold is powerful, but what makes the other elements weak? If you have any reason to run toxin, electricity or heat on chroma please tell me becaus i rarely need reasons to do soĬold not only has more Ehp than heat, it also redirects incoming attacks, which means you'll never get hit by bombard rocket explosions.hell even profit taker rockets gets redirected tooĬold is also isn't weakened by range, and redirected damage is dealt as cold, so enemies are also slowed down ![]()
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